Unit 17 — Video Games III: Elements

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In this unit you will learn about common video game elements.

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Core Training Activities

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Classroom Lecture: Elements of Video Game Design SCENE: A university classroom in Vancouver, Canada. Students are settling into their seats, and opening up their laptops  when the professor walks in. Someone whispers. “No way, that’s the guy who made Iron Pulse.". Professor Mercer clears his throat and begins: All right, people, let’s get started. Welcome…

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Multiple Choice Activity

Students will be able to select the best match between unit terms and their definitions.

Students will be able to listen to short audio clips in English and then spell them correctly.

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Students will be able to identify and spell a vocabulary term correctly given only the definition.

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In Nintendo's Mario franchise the 1up concept is represented by a green and white spotted mushroom.
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1980's Namco classic, Pac-man, was one of the first games to use power-ups, thus allowing the hunted to temporarily become the hunter.
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Well-placed checkpoints add structure to longer video games while reducing player frustration.
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Improve your formal and informal writing skills with guided essay questions and professional correction.

  • Professor Mercer says that “balance is an art form.” What do you think he means by that? Can perfect balance ever exist in a multiplayer game?
  • The professor insists that “glory doesn’t expire — it just respawns.” What does this line reveal about his personality and attitude toward his past success?