Unit 16 Reading — Dialogue: A Final Game Project at University

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Dialogue: A Final Game Project at University

  • SCENE: A small studio apartment in downtown Brisbane, Australia. Two final-year students, Alex and Jamie, are sitting on the couch with their laptop computers. Around them the apartment is cluttered with Diet Coke cans, half-finished game sketches and empty pizza boxes. 

    Alex: So Jamie, I hear you are going back to Sacramento for the holidays. That means we really need to decide the final direction of our game before the semester break. The project will be due in September. That only gives us nine months to get everything finished! Then I want to graduate and start selling this thing!

    Jaime: I totally hear you, Alex. And I really like the fighter prototypes you have done, but I still have my heart set on making a retro classic side-scrolling beat 'em up. Something similar to Streets of Rage, where you fight your way through gangs of hostile hoodlums. What's not to love?

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  • Discussion Questions
    • Which game idea do you think sounds more interesting—Alex’s fighter-style game or Jamie’s beat ’em up? Why?
    • Alex and Jamie talk about game mechanics and replay value. What do those words mean to you? Can you give examples from games you like?
    • If you were on their team, how would you divide the work (design, coding, AI, graphics, testing)? Explain your choices.

    Quiz: Reading Comprehension

    1. Alex wants to make a side-scrolling beat ’em up game similar to Streets of Rage.
     
     
    2. Jamie has already written most of the game design document for the project.
     
     
    3. Alex worries that too many on-screen enemies could cause lag and reduce frames per second.
     
     
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