Alex: So Jamie, I hear you are going back to Sacramento for the holidays. That means we really need to decide the final direction of our game before the semester break. The project will be due in September. That only gives us nine months to get everything finished! Then I want to graduate and start selling this thing!
Jaime: I totally hear you, Alex. And I really like the fighter prototypes you have done, but I still have my heart set on making a retro classic side-scrolling beat 'em up. Something similar to Streets of Rage, where you fight your way through gangs of hostile hoodlums. What's not to love?
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- Which game idea do you think sounds more interesting—Alex’s fighter-style game or Jamie’s beat ’em up? Why?
- Alex and Jamie talk about game mechanics and replay value. What do those words mean to you? Can you give examples from games you like?
- If you were on their team, how would you divide the work (design, coding, AI, graphics, testing)? Explain your choices.